APBL AHSDL WRL
Football
AHSDL
— Scores
— Schedule
— Standings
— Power Rankings
WRL
— Scores
— Schedule
— Standings
— Power Rankings
Baseball
APBL
— Scores
— Schedule
— Standings
— Power Rankings
FSA HQ
About FSA
FSA Staff
Broadcasts
Member Services
Login
Register

Aviators

Wizard Redraft League  ·  WRL
Aviators

Wizard Redraft League Rules

Last updated: April 21, 2026 at 10:32 AM

2026 Official Rules and Regulations of Wizard Redraft League

1. OVERVIEW

1.1 LEAGUE FORMAT

The 2026 Wizard Redraft League (WRL) returns with a bold new format: the Tri-Regional Championship. Thirty-six General Managers will compete across three dragon regions—Gold, Red, and Black—each containing three divisions of four teams. GMs will strategically select their regional and divisional placement through The Wheel of Fate, creating a competitive landscape shaped by choice.

The WRL will use MyFantasyLeague (MFL) as the scoring platform. Each region operates as a separate competitive pool, with teams battling for regional supremacy before the ultimate showdown.

1.2 REGULAR SEASON

The regular season spans NFL Weeks 1-13, with each team playing 14 games across 13 weeks. Teams will face divisional opponents twice and all other regional opponents once. One week will feature a doubleheader, randomly determined following The Wheel of Fate.

1.3 PLAYOFFS & CHAMPIONSHIP

The top five teams from each region—three division winners and two wild cards—will advance to the Regional Championships. Wild card teams (seeds 4 and 5) compete in Week 14, with the winner advancing to face the top seed in Week 15. Seeds 2 and 3 battle in Week 15. Week 16 crowns three Regional Champions: one Gold Dragon, one Red Dragon, and one Black Dragon.

In Week 17, all three Regional Champions compete simultaneously for the Tri-Wizard Cup. The team with the highest score claims the ultimate championship and earns their place in WRL history.

This is fantasy football reborn. Three regions. Three dragons. One champion.

1.4 ENTRY FEE

The entry fee for the 2026 WRL is $65 per team, collected via LeagueSafe. Complete prize pool breakdown and payout structure are detailed in Section 11.

1.5 LEAGUE COMMUNICATION

All league communication, announcements, and updates will be conducted exclusively through Discord. Every General Manager must have an active Discord account and remain accessible in the FSA Discord server throughout the season. Failure to maintain Discord access or respond to league communications will result in forfeiture of league participation. The FSA Discord server contains dedicated channels for league announcements, region-specific discussions, trade negotiations, and general league interaction.


2. LEAGUE STRUCTURE

The 2026 WRL Tri-Regional Championship consists of 36 teams divided into three regions, each represented by a dragon: Gold, Red, and Black. Each region contains 12 teams organized into three divisions of four teams each.

2.1 GOLD DRAGON REGION

  • Aegis Division (4 teams)
  • Crown Division (4 teams)
  • Forge Division (4 teams)

2.2 RED DRAGON REGION

  • Blaze Division (4 teams)
  • Ember Division (4 teams)
  • Pyre Division (4 teams)

2.3 BLACK DRAGON REGION

  • Acid Division (4 teams)
  • Mire Division (4 teams)
  • Shadow Division (4 teams)

Each region operates as a separate competitive pool during the regular season and Regional Championships. Teams within a region will compete against one another for divisional titles, wild card positions, and ultimately, the Regional Championship. The three Regional Champions will advance to compete for the Tri-Wizard Cup in Week 17.

Team assignment to regions and divisions is determined through The Wheel of Fate (see Section 3).


3. REGIONAL/DIVISIONAL ASSIGNMENT - THE WHEEL OF FATE

Team placement into regions and divisions is determined through The Wheel of Fate, a live broadcast event conducted prior to the start of the season. General Managers are not required to attend the live broadcast.

3.1 SELECTION ORDER DETERMINATION

The Commissioner will use a digital wheel containing all 36 General Manager names. The wheel will be spun, and the first name selected will be assigned Selection Order #1. The wheel will be randomized and spun again. The second name selected will be assigned Selection Order #2. This process continues until all 36 General Managers have been assigned a selection order number (1-36).

3.2 REGIONAL AND DIVISIONAL SELECTION

Following the completion of The Wheel of Fate, General Managers will have 24 hours to select their region (Gold Dragon, Red Dragon, or Black Dragon) and division via Discord. Selections are made in order based on the selection number assigned during The Wheel of Fate (GM #1 selects first, GM #2 selects second, etc.).

General Managers may choose any available region and division. Strategic placement is encouraged - GMs can view who has already selected into each region and division before making their choice. This allows GMs to position themselves based on preferred competition and schedule matchups.

3.3 DOUBLEHEADER WEEK DETERMINATION

Immediately following The Wheel of Fate selection order determination, the doubleheader week will be randomly selected during the same live broadcast. The Commissioner will use a digital wheel containing the numbers 1-13, representing NFL weeks. The wheel will be spun repeatedly until one week number appears twice. The first week number to appear twice becomes the designated doubleheader week for the regular season.


4. DRAFT

The draft will take place online at MyFantasyLeague on [DATE TBD]. Each region (Gold Dragon, Red Dragon, Black Dragon) will conduct a separate draft from the complete pool of NFL players. Each draft will last 16 rounds, with teams selecting players in a serpentine (snake) fashion. Teams may draft players at any position at any time; however, each team must have at least one player for each designated starting position by the end of the draft.

4.1 DRAFT ORDER DETERMINATION - THE ORDER GAUNTLET

Draft order for each region is determined through The Order Gauntlet, a live broadcast event conducted separately for each region. General Managers are not required to attend the live broadcast. The Order Gauntlet process is as follows:

4.1.1 INITIAL PLACEMENT

All 12 team logos from the region are printed, cut, folded, and placed in a hat. The Commissioner randomly draws one team logo from the hat and rolls a 12-sided die (d12). The number rolled determines the team's initial position on the draft order board (positions 1-12, with positions 1-6 displayed in the top row and positions 7-12 displayed in the bottom row).

4.1.2 THE GAUNTLET - ACTION ROLLS

After initial placement, the Commissioner rolls two 6-sided dice (2d6). The total determines an action from the Action List that affects the draft order board. This process continues—drawing a team from the hat, rolling the d12 for placement, then rolling 2d6 for board actions—until all 12 teams have been placed on the board.

4.1.3 FINAL ROLL

Once all 12 teams are positioned, the Commissioner rolls two 4-sided dice (2d4) for one final board modification. The total determines the final action that sets the official draft order.

4.1.4 RESULT

The final board configuration establishes the draft order for that region. Position 1 drafts first, position 2 drafts second, and so on through position 12 in Round 1. The draft then reverses (serpentine) with position 12 selecting first in Round 2.


5. ROSTER REQUIREMENTS

Each team must maintain a roster of 16 active players plus 2 Injured Reserve (IR) spots, for a total of 18 players.

5.1 ACTIVE ROSTER

The active roster consists of 16 players who may be started or benched each week. Teams must always maintain 16 active roster spots. Roster spots may not remain empty.

5.2 INJURED RESERVE

Each team has 2 Injured Reserve (IR) slots. Only players with an official NFL designation of IR (Injured Reserve) may be placed on IR. Players designated as Out, Questionable, or Doubtful are not eligible for IR slots and must occupy active roster spots. Players on IR cannot be started in weekly lineups.

Teams may move players to IR only when the player receives an official NFL IR designation. Players may be moved from IR to active roster at any time. However, players cannot be moved to IR once their NFL game has started for the current week.


6. STARTING LINEUP REQUIREMENTS

Each team must submit a starting lineup of 10 players each week:

  • 1 Quarterback (QB)
  • 1 Running Back (RB)
  • 2 Wide Receivers (WR)
  • 1 Minor-Flex Player (RB/WR)
  • 1 Tight End (TE)
  • 1 Major-Flex Player (RB/WR/TE)
  • 1 Super-Flex Player (QB/RB/WR/TE)
  • 1 Kicker (K)
  • 1 Team Defense/Special Teams (D/ST)

6.1 LINEUP SUBMISSION DEADLINE

Starting lineups must be submitted at least one minute before the first NFL game of the week (typically Thursday night). However, teams may make lineup changes for players whose NFL games have not yet started. Once a player's NFL game begins, that player is locked and cannot be moved in or out of the starting lineup for that week.


7. SCORING

7.1 PASSING

  • 0.04 points per passing yard (1 point per 25 yards)
  • 4 points per passing touchdown
  • 2 points per 2-point conversion
  • -2 points per interception
  • -2 points per lost fumble

7.2 RUSHING

  • 0.10 points per rushing yard (1 point per 10 yards)
  • 0.5 points per rushing first down
  • 6 points per rushing touchdown
  • 2 points per 2-point conversion
  • -2 points per lost fumble

7.3 RECEIVING

  • 0.10 points per receiving yard (1 point per 10 yards)
  • 0.5 points per receiving first down
  • 1 point per reception (QB, RB, WR)
  • 1.5 points per reception (TE)
  • 6 points per receiving touchdown
  • 2 points per 2-point conversion
  • -2 points per lost fumble

7.4 KICKING

  • 1 point per extra point
  • 3 points per field goal (1-30 yards)
  • 0.1 point per yard over 30 yards
  • -1 point for missed PAT or missed FG under 50 yards

7.5 DEFENSE/SPECIAL TEAMS

  • 14 points for 0 points allowed
  • 10.5 points for 2 points allowed
  • -.5 point for every 1 thereafter
  • 0 points for 23 points allowed
  • -.5 point for every 2 thereafter
  • -5 points for 42+ points allowed

0 = 14
2 = 10.5
3 = 10
4 = 9.5
5 = 9
6 = 8.5
7 = 8
8 = 7.5
9 = 7
10 = 6.5
11 = 6

12 = 5.5
13 = 5
14 = 4.5
15 = 4
16 = 3.5
17 = 3
18 = 2.5
19 = 2
20 = 1.5
21 = 1
22 = 0.5

23 = 0

24-25 = -0.5
26-27 = -1
28-29 = -1.5
30-31 = -2
32-33 = -2.5
34-35 = -3
36-37 = -3.5
38-39 = -4
40-41 = -4.5
42+ = -5

  • 1 point per sack
  • 2 points per interception or fumble recovery
  • 2 points per safety
  • 3 points per blocked PAT, field goal, or punt
  • 6 points per defensive or special teams touchdown

7.6 MISCELLANEOUS

  • 6 points per offensive fumble recovery for touchdown

8. WAIVER WIRE

The WRL utilizes a rolling waiver wire system with weekly processing and first-come, first-served pickups.

8.1 WAIVER WIRE ORDER

The initial waiver wire order for Week 1 is the reverse order of the first round of the draft. Teams that drafted in position 12 will have first priority on waivers, while teams that drafted in position 1 will have last priority (12, 11, 10... 3, 2, 1).

Once a team successfully claims a player through waivers, that team moves to the bottom of the waiver priority list. Teams that do not make a successful waiver claim maintain their current position relative to other teams who also did not claim players.

8.2 WAIVER PROCESSING

All players lock at the start of Monday Night Football each week. Waiver claims may be submitted from Monday evening through Wednesday at 1:00am ET. Waivers process at 1:00am ET every Wednesday morning in waiver priority order.

8.3 FIRST-COME, FIRST-SERVED (FCFS)

Once waivers process on Wednesday at 1:00am ET, all unclaimed players become immediately available on a first-come, first-served basis. Any player dropped at any time during the week is immediately available for pickup via FCFS - there is no waiver period for dropped players.

Players whose NFL games have already started for the current week cannot be added to rosters until the following week's waiver period.


9. TRADES

Trading is allowed between teams within the same region. Cross-regional trades are not permitted. Draft picks may not be traded in the WRL.

9.1 TRADE DEADLINE

The trade deadline is kickoff of the first NFL Thanksgiving Day game. All trades must be submitted and processed before this time. No trades will be accepted after the deadline.

9.2 TRADE REVIEW PROCESS

All trades are posted to the regional Discord channel for league review. Trades are subject to a 24-hour review period during which league members may vote to veto. A trade requires 7 votes from the 10 non-involved GMs (70%) to be vetoed. The two GMs involved in the trade may not vote. If a trade does not receive 7 veto votes within 24 hours, it will process automatically.

For time-sensitive trades (injury replacements, lineup emergencies), the Commissioner may expedite review and approve trades immediately at their discretion.

9.3 COMPETITIVE INTEGRITY

As the season progresses and playoff pictures become clearer, all trades will receive heightened scrutiny from both the Commissioner and league members. Trades that appear to involve roster dumping, collusion, or competitive imbalance—particularly those involving teams eliminated from playoff contention—will be subject to immediate Commissioner review and potential veto regardless of voting results. GMs are expected to maintain competitive integrity throughout the entire season.


10. SCHEDULE & PLAYOFFS

10.1 REGULAR SEASON

The regular season spans NFL Weeks 1-13, with each team playing 14 games across 13 weeks. One week during the regular season will feature a doubleheader, randomly determined following The Wheel of Fate (see Section 3).

Each team will play their three divisional opponents twice for a total of 6 games. Each team will play the remaining eight teams in their region once for a total of 8 games. Combined, this creates a 14-game regular season schedule.

10.2 DOUBLEHEADER WEEK

During doubleheader week, each team will play two opponents simultaneously using the same lineup. Teams will finish the week with a record of 2-0, 1-1, or 0-2 depending on the outcomes of both matchups.

The doubleheader opponents are determined by the pre-established 14-game schedule. When the doubleheader week is randomly selected, the matchup scheduled for that week and the matchup scheduled for the following week are both played during the doubleheader week. The remaining weeks of the schedule shift accordingly to maintain 14 total games across 13 weeks.

Depending on how the schedule is constructed, the doubleheader week may feature two divisional opponents, two non-divisional regional opponents, or one of each.

10.3 TIEBREAKERS

If two or more teams finish the regular season with identical records, tiebreakers are applied in the following order:

  1. Head-to-head record
  2. Total points scored during the regular season

These tiebreakers apply to division standings, wild card positioning, playoff seeding, and consolation bracket seeding.

10.4 PLAYOFF QUALIFICATION - MAIN BRACKET

At the conclusion of the regular season, the top five teams from each region advance to the Main Playoff Bracket for Regional Championship competition. Qualification is determined as follows:

  • Three division winners (team with best record in each division)
  • Two wild card teams (next two best records in the region, regardless of division)

This creates a total of 15 playoff teams across the three regions (5 teams per region). In the event two division winners have identical records and tied head-to-head records (if applicable), total points scored determines playoff seeding within the region.

10.5 REGIONAL CHAMPIONSHIP PLAYOFFS

Each region conducts its own playoff bracket independently during NFL Weeks 14-16. The five teams in each region are seeded 1-5, with division winners receiving the top three seeds based on record (tiebreakers applied as needed), and wild card teams receiving seeds 4 and 5.

Week 14 - Wild Card Round: The #4 seed faces the #5 seed in each region. Three games are played (one per region), with six teams competing. The #1, #2, and #3 seeds receive a first-round bye. The three losing teams drop into the Consolation Bracket for Week 15 competition.

Week 15 - Divisional Round: Each region plays two games:

  • The #1 seed faces the winner of the #4 vs #5 Wild Card game
  • The #2 seed faces the #3 seed

Six total games are played across the three regions, with 12 teams competing. The six losing teams are eliminated and receive payout.

Week 16 - Regional Championship: The two remaining teams in each region compete for the Regional Championship. Three games are played (one per region), with six teams competing. The three winners become Regional Champions and advance to the Tri-Wizard Cup Championship. The three losing teams (regional runners-up) are eliminated and receive payout.

10.6 TRI-WIZARD CUP CHAMPIONSHIP

The Tri-Wizard Cup Championship takes place during NFL Week 17. The three Regional Champions—one Gold Dragon, one Red Dragon, and one Black Dragon—compete simultaneously in a triple-header matchup. All three teams face each other in the same week. The team with the highest point total wins the Tri-Wizard Cup and is crowned the 2026 WRL Champion.

The Tri-Wizard Cup is a physical trophy that will be awarded to the champion. The winner will receive the trophy via shipping and may retain it year-round. The trophy will be engraved to memorialize the championship victory.

10.7 TRI-WIZARD CUP TIEBREAKER

In the event two or more Regional Champions finish Week 17 with identical point totals, total bench points scored in Week 17 will determine the Tri-Wizard Cup Champion.

If a tie persists after applying the bench points tiebreaker, the Commissioner will determine final placement and payout distribution in the best interest of the league, with input from the league membership via Discord.

10.8 PLAYOFF QUALIFICATION - CONSOLATION BRACKET

Teams that do not qualify for the Main Playoff Bracket are ranked 16-36 based on regular season record (tiebreakers applied as needed). Teams ranked 16-25 advance to the Consolation Bracket Play-In Round. Teams ranked 26-36 are eliminated from postseason competition and will have their rosters locked for the remainder of the season. Eliminated teams may not make waiver claims, free agent pickups, trades, or any roster moves.

10.9 CONSOLATION BRACKET

The Consolation Bracket provides postseason competition for teams ranked 16-25 following the regular season. The bracket runs concurrently with the Main Playoff Bracket during Weeks 14-17.

Week 14 - Consolation Play-In Round: Teams ranked 16-25 are seeded by regular season record and compete in a play-in round using a sportsman ladder format. The 10 teams are split into two groups of five (seeds 16-20 and seeds 21-25), with matchups as follows:

  • Game 1: Seed 16 vs Seed 21
  • Game 2: Seed 17 vs Seed 22
  • Game 3: Seed 18 vs Seed 23
  • Game 4: Seed 19 vs Seed 24
  • Game 5: Seed 20 vs Seed 25

The five winning teams advance to the Consolation Bracket for Week 15. The five losing teams are eliminated from postseason competition.

Week 15 - Consolation Quarterfinals: The five play-in winners are joined by the three teams that lost in the Main Playoff Wild Card Round (Week 14) All eight teams are reseeded 1-8 based on combined regular season and postseason record. Ties are broken by total points scored (regular season + postseason). The bracket is structured as follows:

  • Game 1: Seed 1 vs Seed 8
  • Game 2: Seed 2 vs Seed 7
  • Game 3: Seed 3 vs Seed 6
  • Game 4: Seed 4 vs Seed 5

Week 16 - Consolation Semifinals: The four remaining teams are reseeded 1-4 based on combined regular season and postseason record, with total points scored (regular season + postseason) as the tiebreaker. Semifinal matchups are structured as follows:

  • Game 1: Seed 1 vs Seed 4
  • Game 2: Seed 2 vs Seed 3

The two winning teams advance to the Consolation Championship. The two losing teams are eliminated from postseason competition.

Week 17 - Consolation Championship: The two remaining teams compete for the Consolation Championship. The winner receives a payout equal to their entry fee.

10.10 THE ROUND TABLE (2027 PROMOTION)

The top 12 teams from the 2026 WRL Tri-Regional Championship will be invited to compete in the Round Table, an elite 12-team league beginning in 2027. The 12 teams competing in Week 15 of the 2026 Tri-Wizard Cup—four from each dragon region—earn their place at the Round Table.

The Round Table will feature three divisions of four teams each, organized by dragon lineage: Black Dragon Division, Red Dragon Division, and Gold Dragon Division. Teams competing in the Round Table will maintain their dragon region affiliation from the 2026 season.

At the end of the 2027 Round Table season, the bottom team in each division will be relegated to the Tri-Regional Championship. The three Regional Champions from the 2027 Tri-Regional Championship will be promoted to fill those spots in 2028.

Full Round Table rules, format, entry fee, and prize structure will be announced following the conclusion of the 2026 season. Participation in the Round Table is earned through 2026 playoff qualification and is considered a mark of elite status within the Fantasy Sports Alliance.


11. PAYOUT STRUCTURE

The entry fee for the 2026 WRL is $65 per team, collected via LeagueSafe. Total prize pool is based on 36 teams ($2,340), with $265 allocated to MyFantasyLeague league fees and FSA service fees (trophy, engraving, and shipping). The remaining $2,075 is distributed to playoff finishers as follows:

11.1 MAIN PLAYOFF BRACKET PAYOUTS

Week 15 - Divisional Round Losers: Six teams eliminated in the Divisional Round will each receive $65 (entry fee returned).

  • Total payout: $390

Week 16 - Regional Championship Losers: Three teams eliminated in the Regional Championship (regional runners-up) will each receive $90.

  • Total payout: $270

Week 17 - Tri-Wizard Cup Championship: The three Regional Champions competing for the Tri-Wizard Cup will receive payouts based on final standings:

  • 1st Place (Champion): $700
  • 2nd Place: $400
  • 3rd Place: $250
  • Total payout: $1,350

11.2 CONSOLATION BRACKET PAYOUT

Week 17 - Consolation Championship Winner: The Consolation Championship winner will receive $65 (entry fee returned).

11.3 TOTAL PAYOUTS

Sixteen teams will receive payouts totaling $2,075, representing 44.4% of all league participants.

All payouts will be distributed via LeagueSafe within one week following the conclusion of the championship.


12. FSA HONORS & HALL OF FAME

12.1 FSA HONORS

FSA will hold an FSA Honors show during the final Fanatically Real broadcast of the season following the conclusion of the Tri-Wizard Cup Championship. Awards will be presented to the General Manager of the Year (GMoY) and Rookie General Manager of the Year (RGMoY).

12.1.1 GENERAL MANAGER OF THE YEAR (GMOY)

The GMoY award recognizes the top-performing General Manager across the entire league. All GMs are eligible regardless of playoff performance. Voting is conducted via Discord and opens following the conclusion of the Tri-Wizard Cup Championship. All 36 General Managers vote for GMoY, with voting remaining open through the NFL's Super Bowl weekend. The GM receiving the most votes is awarded GMoY honors.

12.1.2 ROOKIE GENERAL MANAGER OF THE YEAR (RGMOY)

The RGMoY award recognizes the top-performing first-year General Manager. Only GMs competing in their first WRL season are eligible. Voting is conducted via Discord and opens following the conclusion of the Tri-Wizard Cup Championship. All 36 General Managers (veterans and rookies) vote for RGMoY, with voting remaining open through the NFL's Super Bowl weekend. The rookie GM receiving the most votes is awarded RGMoY honors.

12.2 HALL OF FAME

The FSA Hall of Fame recognizes members who have demonstrated excellence and made lasting positive contributions to the Fantasy Sports Alliance.

12.2.1 ELIGIBILITY

To be eligible for Hall of Fame consideration, a current or former FSA member must have competed in at least 10 seasons. These seasons may be consecutive or intermittent across any FSA league. Eligibility requires both longevity and positive contribution to the FSA community. Championships and winning records are considered, but are not the sole criteria for induction.

12.2.2 NOMINATION PROCESS

FSA staff and current Hall of Fame members will nominate eligible candidates during the NFL Wild Card weekend. Each nominee will be presented to the voting committee with a case for induction based on their achievements, contributions, and impact on the FSA community.

12.2.3 VOTING

The voting committee consists of FSA staff and all current Hall of Fame members. Voting takes place during the weeks following nominations, concluding during Super Bowl weekend. To be inducted, a nominee must receive approval from 80% of the voting committee.

12.2.4 ANNOUNCEMENT

Hall of Fame inductees are announced during the FSA Honors show on the final Fanatically Real broadcast of the season.


13. LEAGUE CONDUCT & MEMBER EXPECTATIONS

The Fantasy Sports Alliance is built on a foundation of competitive integrity, mutual respect, and active participation. All General Managers are expected to uphold these standards throughout the season.

13.1 DISCORD PARTICIPATION

All league communication, announcements, and updates are conducted exclusively through Discord. Every General Manager must maintain an active Discord account and remain accessible in the FSA Discord server throughout the season. Failure to maintain Discord access or respond to league communications may result in removal from the league. GMs are expected to monitor Discord regularly and respond to Commissioner inquiries, trade offers, and league announcements in a timely manner.

13.2 RESPECTFUL COMMUNICATION

All General Managers are expected to communicate respectfully with fellow league members, FSA staff, and the Commissioner. Harassment, discrimination, hate speech, personal attacks, or any behavior that creates a hostile environment will not be tolerated. Playful banter and competitive trash talk are part of fantasy football culture and are welcome, but there is a clear line between friendly competition and disrespectful conduct. Any violation of this standard may result in immediate removal from the league without warning.

13.3 COMPETITIVE INTEGRITY

All General Managers are expected to compete honestly and maintain the integrity of the league throughout the entire season. This includes:

  • Setting competitive lineups each week with the intent to win
  • Managing rosters actively (waiver claims, free agent pickups, lineup adjustments)
  • Avoiding collusion, roster dumping, or any form of competitive manipulation
  • Trading in good faith without intent to undermine league balance
  • Competing with full effort regardless of playoff standing

Tanking, intentionally losing games, or abandoning competitive roster management are violations of league integrity and may result in removal from the league.

13.4 ACTIVE ROSTER MANAGEMENT

General Managers are required to set valid starting lineups each week. Missing a lineup submission will result in a warning from the Commissioner. Repeated missed lineups—whether consecutive or across multiple weeks—will be subject to heightened scrutiny and may result in removal from the league.

The Commissioner monitors both Discord activity and MyFantasyLeague login activity to assess overall engagement. Legitimate emergencies (family crisis, medical issues, military deployment, or other extenuating circumstances) will be handled with flexibility and compassion on a case-by-case basis. General Managers experiencing such situations are encouraged to communicate with the Commissioner as soon as possible.

13.5 REMOVAL FROM LEAGUE

The Commissioner reserves the sole authority to remove any General Manager from the league for violations of conduct expectations, competitive integrity standards, or failure to maintain active participation. Removal decisions are made in the best interest of the league and its members.

13.5.1 REFUND POLICY UPON REMOVAL:

  • Removal prior to Week 1: Full refund of entry fee ($65)
  • Removal during Weeks 1-4: 50% refund of entry fee ($32.50)
  • Removal during Week 5 or later: No refund; entry fee forfeited

General Managers removed from the league forfeit all rights to league payouts, regardless of their team's standing at the time of removal. Removed teams will be placed on auto-pilot for the remainder of the season, with the highest-projected lineup automatically set each week. Auto-pilot teams are not eligible for trades, waiver claims, or free agent pickups.

If an auto-pilot team qualifies for playoff competition or finishes in a payout position, prize distribution will be determined by the Commissioner in the best interest of the league and announced via Discord.

13.6 ZERO TOLERANCE POLICIES

The following violations result in immediate removal from the league without warning or refund:

  • Harassment, discrimination, or hate speech of any kind
  • Threats or intimidation toward league members or FSA staff
  • Confirmed collusion or intentional competitive manipulation
  • Refusal to comply with Commissioner directives

The FSA is a community built on decades of friendship, competition, and shared love of fantasy football. Members who cannot uphold these standards will not be permitted to participate.


14. COMMISSIONER AUTHORITY & BEST INTEREST CLAUSE

14.1 COMMISSIONER POWERS

The Commissioner holds final authority over all league operations, rule interpretations, and decisions affecting the Fantasy Sports Alliance Wizard Redraft League. This authority exists to ensure fair competition, maintain league integrity, and resolve disputes in a timely and equitable manner.

The Commissioner's powers include, but are not limited to:

  • Interpreting and enforcing all league rules
  • Resolving disputes between General Managers
  • Reviewing and approving or vetoing trades deemed detrimental to league balance
  • Removing General Managers for violations of conduct or competitive integrity standards
  • Making emergency roster adjustments in cases of platform error or extraordinary circumstances
  • Modifying league operations when unforeseen situations arise
  • Determining payout distributions in exceptional circumstances

14.2 BEST INTEREST OF THE LEAGUE CLAUSE

Should any circumstance, issue, or problem arise for which a remedy is not explicitly stated in these rules, the Commissioner reserves the right to take whatever actions deemed necessary in the best interest of the league. The Commissioner may consult with General Managers, FSA staff, Hall of Fame members, or other parties before making decisions, but is not required to do so.

All decisions made under the Best Interest of the League Clause will be announced via Discord with explanation provided to the league membership.

14.3 DISPUTE RESOLUTION

General Managers who disagree with a Commissioner decision or rule interpretation may request clarification via Discord. The Commissioner will provide explanation and rationale for all decisions when requested.

In cases where multiple General Managers dispute a decision, the Commissioner may open the matter for league discussion or vote. However, the Commissioner retains final authority and is not bound by league vote results. The Commissioner's final decision is binding and not subject to further appeal.

14.4 PLATFORM ERRORS & EMERGENCY ADJUSTMENTS

In the event of MyFantasyLeague platform errors, scoring corrections, or technical issues affecting league competition, the Commissioner will investigate and make corrections as needed to maintain fair competition. General Managers must report suspected errors or issues to the Commissioner via Discord as soon as they are discovered.

14.5 RULE AMENDMENTS

These rules may be amended during the season only in cases of emergency or to address unforeseen circumstances. Any amendments will be announced via Discord with explanation and effective date clearly stated. The Commissioner will seek league input when time permits, but reserves the right to implement emergency amendments immediately when necessary to preserve league integrity.

14.6 FINAL AUTHORITY

The Commissioner's decisions are final. Participation in the Fantasy Sports Alliance Wizard Redraft League constitutes acceptance of the Commissioner's authority and agreement to abide by all decisions made in the best interest of the league.


15. THE FSA EXPERIENCE

The Fantasy Sports Alliance is committed to providing the highest quality fantasy football experience possible. To deliver professional-level content, timely communications, and comprehensive league operations, the Commissioner utilizes artificial intelligence tools to enhance efficiency and maintain consistency across all FSA functions.

AI is used to assist with specific league operations, including but not limited to: content creation for weekly storylines and analysis, formatting and editing league documentation, generating graphics and visual materials, and organizing league communications. However, all strategic decisions, rule interpretations, content direction, and league management remain under direct human oversight and control.

The use of AI does not reduce the Commissioner's workload—it enhances the quality and consistency of what FSA delivers to its members. Every piece of AI-assisted content is reviewed, edited, and approved by the Commissioner before publication. Every league decision is made by the Commissioner, not automated systems. AI serves as a productivity tool, similar to how fantasy platforms automate scoring calculations or how graphic design software aids in creating visual content.

The FSA has operated for 32 years on a foundation of dedication, creativity, and attention to detail. The integration of AI tools allows the Commissioner to maintain that standard while expanding the scope and quality of the fantasy experience. Members can expect the same level of care and commitment that has defined FSA since 1993, now amplified by modern technology.

We Are...
Fanatically Real!
Fantasy Sports Alliance  ·  Est. 1993  ·  iplayfsa.com